Israel white donkey Animated VFX Grace 3D model
Additional Services
If you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.
+$200-900:Customize a character animation for less than 4 seconds.
+$150:Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.
Introduction
This is a realistic white donkey model with multiple 4K PBR textures, hair, rigging, animation and baked hair dynamics. It's made with Blender and Cycles renderer.
The model consists of 7 objects: Body, lacrimal duct, pupils, lens, oral cavity, teeth, tongue.
Polygons
Body: vertices 73,592; polygons 73,590
Lacrimal duct: vertices 356; polygons 352
Pupils: vertices 2,020; polygons 2,048
Lens: vertices 1,700; polygons 1,728
Oral cavity: vertices 9,418; polygons 9,328
Teeth: vertices 69,897; polygons 68,522
Tongue: vertices 5,281; polygons 5,248
Total: vertices 152,846; polygons 151,488
Formats
There is a Blender project and an OBJ file.
Textures
JF0L219A0_WhiteDonkey_Body_Hair_BaseColor.png, 4096*4096
JF0L219A0_WhiteDonkey_Body_Skin_Normal.1001.png, 4096*4096
JF0L219A0_WhiteDonkey_Body_Skin_Normal.1002.png, 4096*4096
JF0L219A0_WhiteDonkey_Head_Hair_BaseColor.png, 4096*4096
JF0L219A0_WhiteDonkey_OralCavity_BaseColor.png, 2048*2048
JF0L219A0_WhiteDonkey_OralCavity_Normal.png, 2048*2048
JF0L219A0_WhiteDonkey_Skin_BaseColor.1001.png, 4096*4096
JF0L219A0_WhiteDonkey_Skin_BaseColor.1002.png, 4096*4096
JF0L219A0_WhiteDonkey_Skin_Roughness.1001.png, 4096*4096
JF0L219A0_WhiteDonkey_Skin_Roughness.1002.png, 4096*4096
JF0L219A0_WhiteDonkey_Skin_Specular.1001.png, 4096*4096
JF0L219A0_WhiteDonkey_Skin_Specular.1002.png, 4096*4096
Rigging
root controls the entire model.
CTR_torso controls the center of gravity of the body.
CTR_IK_spine_F/B control the former and latter center of gravity of the body.
IK_shoulder.L/R controls the location of the shoulders.
CTR_jaw controls the rotation of the jaw.
CTR_chin controls the lower lips.
CTR_nose controls the rotation of the nose.
CTR_head controls the rotation of the head.
CTR_FK_neck_a controls the rotation of the neck.
CTR_IK_root_foot_F.R/L control the location and rotation of the legs.
CTR_ear_a/b/c/d/e.L/R control the rotation of the ears.
CTR_eyelid_D/U.L/R control the winkle.
CTR_tail_c/d/e/f/g/h/i/j control the rotation of the tail.
Customized attributes:
CTR_IKFK_F/B.L/R on the foot controls the switch of IK/FK of the limbs which is non-seamless.
CTR_torso comes with customized attributes: Head_follow, Neck_Roc_Loc, Neck_follow and Tongue_IKFK.
CTR_jaw comes with a customized attribute Floor.
Animations
Loopable walking animation at 30 fps, Frame range 0-416
Loopable trotting animation at 30 fps, Frame range 0-378
Unlooped watching animation at 30 fps, Frame range 0-360
Features
The dynamic of Mane and tail have been cached.
WhiteDonkey_Body_collider is the collider of hair dynamic simulation. Display and Render are disabled by default.
The model is in meter units at real-world scale.
To run faster, the fur is hidden, and with Render enabled.
No lights or cameras.
Here are some optimization methods if needed:
Decrease the number of hair children, and increase the thickness of hair
Decrease the steps of the interpolated spine.
Additional Services
If you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.
+$200-900:Customize a character animation for less than 4 seconds.
+$150:Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.
Introduction
This is a realistic white donkey model with multiple 4K PBR textures, hair, rigging, animation and baked hair dynamics. It's made with Blender and Cycles renderer.
The model consists of 7 objects: Body, lacrimal duct, pupils, lens, oral cavity, teeth, tongue.
Polygons
Body: vertices 73,592; polygons 73,590
Lacrimal duct: vertices 356; polygons 352
Pupils: vertices 2,020; polygons 2,048
Lens: vertices 1,700; polygons 1,728
Oral cavity: vertices 9,418; polygons 9,328
Teeth: vertices 69,897; polygons 68,522
Tongue: vertices 5,281; polygons 5,248
Total: vertices 152,846; polygons 151,488
Formats
There is a Blender project and an OBJ file.
Textures
JF0L219A0_WhiteDonkey_Body_Hair_BaseColor.png, 4096*4096
JF0L219A0_WhiteDonkey_Body_Skin_Normal.1001.png, 4096*4096
JF0L219A0_WhiteDonkey_Body_Skin_Normal.1002.png, 4096*4096
JF0L219A0_WhiteDonkey_Head_Hair_BaseColor.png, 4096*4096
JF0L219A0_WhiteDonkey_OralCavity_BaseColor.png, 2048*2048
JF0L219A0_WhiteDonkey_OralCavity_Normal.png, 2048*2048
JF0L219A0_WhiteDonkey_Skin_BaseColor.1001.png, 4096*4096
JF0L219A0_WhiteDonkey_Skin_BaseColor.1002.png, 4096*4096
JF0L219A0_WhiteDonkey_Skin_Roughness.1001.png, 4096*4096
JF0L219A0_WhiteDonkey_Skin_Roughness.1002.png, 4096*4096
JF0L219A0_WhiteDonkey_Skin_Specular.1001.png, 4096*4096
JF0L219A0_WhiteDonkey_Skin_Specular.1002.png, 4096*4096
Rigging
root controls the entire model.
CTR_torso controls the center of gravity of the body.
CTR_IK_spine_F/B control the former and latter center of gravity of the body.
IK_shoulder.L/R controls the location of the shoulders.
CTR_jaw controls the rotation of the jaw.
CTR_chin controls the lower lips.
CTR_nose controls the rotation of the nose.
CTR_head controls the rotation of the head.
CTR_FK_neck_a controls the rotation of the neck.
CTR_IK_root_foot_F.R/L control the location and rotation of the legs.
CTR_ear_a/b/c/d/e.L/R control the rotation of the ears.
CTR_eyelid_D/U.L/R control the winkle.
CTR_tail_c/d/e/f/g/h/i/j control the rotation of the tail.
Customized attributes:
CTR_IKFK_F/B.L/R on the foot controls the switch of IK/FK of the limbs which is non-seamless.
CTR_torso comes with customized attributes: Head_follow, Neck_Roc_Loc, Neck_follow and Tongue_IKFK.
CTR_jaw comes with a customized attribute Floor.
Animations
Loopable walking animation at 30 fps, Frame range 0-416
Loopable trotting animation at 30 fps, Frame range 0-378
Unlooped watching animation at 30 fps, Frame range 0-360
Features
The dynamic of Mane and tail have been cached.
WhiteDonkey_Body_collider is the collider of hair dynamic simulation. Display and Render are disabled by default.
The model is in meter units at real-world scale.
To run faster, the fur is hidden, and with Render enabled.
No lights or cameras.
Here are some optimization methods if needed:
Decrease the number of hair children, and increase the thickness of hair
Decrease the steps of the interpolated spine.
3D Model formats
Format limitations
- Blender 2.91.2 (.blend)299 MBVersion: 2.91.2Renderer: Cycles
- OBJ (.obj, .mtl)6.88 MB